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    Bring4th Bring4th Studies Science & Technology LOO Game - initial observations

    Thread: LOO Game - initial observations


    carrie (Offline)

    Member
    Posts: 255
    Threads: 64
    Joined: Aug 2009
    #4
    12-14-2009, 09:55 AM (This post was last modified: 12-15-2009, 06:51 PM by carrie.)
    This is C++ code.

    I think LOO as C++ code which can be explored in 3D visualization is exciting idea

    code fragment

    PHP Code:
    #ifndef creator_h
    #define creator_h
    #include <list>
    #include <iostream>
    using namespace std;  

    namespace 
    C4{
        class 
    pCoCreator; 
        class 
    pCreator {
            
    // Creator, Love & Light
        
    private:
            
    // CoCreators - May circle be open yet unbroken
            
    list<pCoCreator> pCoCreators;
        protected:
            
    __int64 iID;    // Unique Number (for Game System)
            
    __int64 iLove;    // Intensity of Love
            
    __int64 iLight;    // Intensity of Light
            // Learn to love, then seek wisdom(light) (27.13)
            // No right, no wrong, only love (b1, 67)

            // You are my all in all
            
    __int64 iInfinity; // In opposite of Unity %
            
    __int64 iUnity; // In Infinite Creator there is Unity %
            
    wchar_t * sName; // vibratory-name (Infinite Creator)
            
    wchar_t * sNameAlt; // vibratory-name Alternate

            // Each class trickles down Love/Light/Unity/Infinity
            // "Love and Light of the One infinite Creator"
        
    public:
            
    pCreator();
            
    pCreator(
                
    __int64 iLoveI, 
                
    __int64 iLightI, 
                
    __int64 iInfinityI, 
                
    __int64 iUnityI,
                
    wchar_t * sNameI,
                
    wchar_t * sNameAltI);
            ~
    pCreator();

            
    // CoCreator or First Distortion of The Creator
            
    pCoCreator Create();
            
            
    int No(); // Number of CoCoreators
            
    pCoCreator Idx(int iNo); // CoCreator by Number

            // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };

        class 
    pUniverse;
        class 
    pCoCreator: public pCreator { 
            
    // Co-Creators or Logo or Love (13.7, 13.8, 13.9)
            // Intelligent Infinity (27.13)
        
    private:
            
    // Multiple Universes
            
    list<pUniverse> pUniverses;
        public:
            
    pCoCreator();
            
    pCoCreator(wchar_t * sNameI, wchar_t * sNameAltI);
            ~
    pCoCreator();
            
    // Create Universe
            
    pUniverse Create(wchar_t * sNameI, wchar_t * sNameAltI);
            
            
    int No(); // Number of Universes
            
    pCoCreator Idx(int iNo); // Universe by Number

            // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };

        class 
    pBlackHole;
        class 
    pUniverse: public pCoCreator {
        private:
            list<
    pBlackHole> pBlackHoles; // List of Anchors
        
    protected:
            
    // In this sense, space and time is represented by number and 
            // thinking the proper locus in space/time
            // Since world space is represented by 3 numbers it is almost infinite
            // 2^64 * 2^64 * 2^64 (13.5)
            
    __int64 iSpaceL;        // Length - Space Generator
            
    __int64 iSpaceH;        // Height - Space Generator
            
    __int64 iSpaceW;        // Width  - Space Generator
            
    __int64 iTime;            // Time Generator
            
    __int64 iAwareness;        // Awareness (13.6)
        
    public:
            
    pUniverse();
            
    pUniverse(wchar_t * sNameI, wchar_t * sNameAltI);
            ~
    pUniverse();
            
    // Black Hole Creation
            
    pBlackHole Create(
                
    wchar_t * sNameI, 
                
    wchar_t * sNameAltI,
                
    __int64 iSpaceL,
                
    __int64 iSpaceH,
                
    __int64 iSpaceW,
                
    __int64 iAwareness);

            
    // Respond to time updates
            // Time only affects Universe
            
    virtual void UpdateTime(); 

            
    int No(); // Number of Black Holes
            
    pBlackHole Idx(int iNo); // Black Hole by Number

            // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };

        class 
    pStar;
        class 
    pBlackHole: public pUniverse {
            
    // Representation of Singularity in Physical Universe
        
    private:
            
    // Galaxy (each galaxy has black hole in middle)
            
    list<pStar> pGalaxy; // (13.13)
        
    public:
            
    pBlackHole();
            ~
    pBlackHole();
            
            
    // Energy patterns create stars
            
    pStar Create();

            
    // Respond to time updates
            
    virtual void UpdateTime(); 

            
    int No(); // Number of Stars
            
    pStar Idx(int iNo); // Star by Number

            // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };

        class 
    pPlanet;
        class 
    pComplex;
        class 
    pStar: public pBlackHole {
            
    // Star
            // Our sun is a sub-Logos of the Logos of the major galaxy (29.2)
        
    private:
            
    // Stars may contain Planets (13.14)
            
    list<pPlanet> pPlanets;
        public:
            
    pStar();
            ~
    pStar();

            
    // Respond to time updates
            
    virtual void UpdateTime(); 

            
    int No(); // Number of Planets
            
    pPlanet Idx(int iNo); // Planet by Number (Inner-First, Outer-Last)

            // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };

        class 
    pLawOfOne: public pCreator {
            
    // Law of One: There is only one, and that one is the Infinite Creator (4.20)
            // You are everything, every being, every event, every situation. 
            // Unity and Infinity, Light/Love, Love/Light
            
    public:
            private:
            protected:
        };

        class 
    pFreeWill: public pLawOfOne {
            
    // Free Will 
            // What happens if portions of itself are free to do whatever they want?
            // It wants to know itself. 
            
    public:
            private:
            protected:
        };

        class 
    pEntity: public pCoCreator {
            
    // Entities 
            
    public:
            private:
            protected:
        };
        
        class 
    pAction: public pFreeWill {
            
    // Action as part of Free-Will
            // Each action is a path
            // Each path is either STO or STS or neither
            
    public:
            private:
            protected:
        };

        class 
    pPlanet: public pStar {
        private:
            
    bool bHosipitableToD1; // Hospitable to 1D (16.23)
            
    bool bHosipitableToD2; // Hospitable to 2D
            
    bool bHosipitableToD3; // Hospitable to 3D
            
    bool bHosipitableToD4; // Hospitable to 4D
            
    bool bHosipitableToD5; // Hospitable to 5D
            
    bool bHosipitableToD6; // Hospitable to 6D
            
    list <pEntity> pEntities1; // Number of 1D Entities
            
    list <pEntity> pEntities2; // Number of 2D Entities
            
    list <pEntity> pEntities3; // Number of 3D Entities
            
    list <pEntity> pEntities4; // Number of 4D Entities
            
    list <pEntity> pEntities5; // Number of 5D Entities
            
    list <pEntity> pEntities6; // Number of 6D Entities
        
            // Social Complex Name
            
    wchar_t * sSocialComplexName;
        public:
            
    pPlanet();
            ~
    pPlanet();

            
    // Respond to time updates
            
    virtual void UpdateTime(); 

            
    // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };
    }

    #endif 

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    Messages In This Thread
    LOO Game - initial observations - by carrie - 12-12-2009, 07:51 AM
    RE: LOO Game - initial observations - by Questioner - 12-12-2009, 01:07 PM
    RE: LOO Game - initial observations - by carrie - 12-13-2009, 11:29 PM
    RE: LOO Game - initial observations - by carrie - 12-14-2009, 09:55 AM
    RE: LOO Game - initial observations - by Ali Quadir - 12-14-2009, 10:53 AM
    RE: LOO Game - initial observations - by carrie - 12-15-2009, 06:56 PM

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