12-11-2009, 09:34 AM
continuing with LOO game
formula for polarity:
scale:
100% <--------------- 0% --------------> 100%
formula is:
each action has polarity. more STO actions increase polarity. STS actions decrease polarity -
could i say, each action is 0.05%, selfless multiplier is x2.
e.g., think of someone could increase polarity by 0.005%.
e.g., think of someone without anything in return could increase polarity by 0.01%.
do you think 0.005%, 0.01% would be appropriate? i think this number is quite close to real world in sense you have to make great effort be truly STO
[sorry if this discussion is getting seriously off-topic.
i'm trying to find mathematical formula for polarity to use.]
formula for polarity:
scale:
100% <--------------- 0% --------------> 100%
formula is:
each action has polarity. more STO actions increase polarity. STS actions decrease polarity -
could i say, each action is 0.05%, selfless multiplier is x2.
e.g., think of someone could increase polarity by 0.005%.
e.g., think of someone without anything in return could increase polarity by 0.01%.
do you think 0.005%, 0.01% would be appropriate? i think this number is quite close to real world in sense you have to make great effort be truly STO
[sorry if this discussion is getting seriously off-topic.
i'm trying to find mathematical formula for polarity to use.]