Bring4th

Full Version: LOO Game - initial observations
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We compiled initial working prototype with 3 virtual houses, 1km x 1km x 300m (virtual land space), 4 non-player characters

game is set in initial medieval environment, complete with virtual wooden houses, player attired in medieval clothing, virtual scenery (shrubs, trees, lots of woods)

- there is concept of virtual time, 1 virtual-day takes 30 real-world minutes.

- there is rainfall, water, fire, sky simulated. you look up, there's ambient sky (sometimes it rains), there is water for land below certain level.

- physics engine takes care of projectiles. gravity (g) is set to 9.8, but we could make g=1.2 (you fly) or g=20 (you swim instead)

- player can interact with currently 4 other characters. (polarity increase using formula described previously)

- player goes exploring places for clues. he can either choose to help or offend with funny effects.


initial observations:

- pet your virtual dog, send them virtual love.

- players inside virtual world think they are separate from each other, they are all one inside virtual world

- treat virtual people well, they will treat you well in return

- small irritations help discover yourself

- don't know what to do? explore place and discover clues

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i'll try to release binaries after clearing licensing, etc.
I continue to find your project intriguing. Thanks for sharing your ideas. And I apologize for my original harshness of skepticism before I was aware of your background using the relevant software.
More Observations:

- Computer simulation of Law of One is like exploring Law of One as roots of understanding.

- Encoding of Love and Light is enjoined together. To learn to love, then seek wisdom (light) and love (teach)

- In infinity, all is seen as unity. (You all my all in all)

- Universe is created by Free will

- Time affects universe, but not above (co-creators, creators)

- Universe can be thought of as X, Y, Z where X,Y,Z is very large number, thus, universe is both finite and infinite.

- Black Holes anchor Galaxies, and hence, generate stars

- Each star has container planets which hosts 1/2/3/4/5/6/7D entities

- Each entity strives towards love and light

- In 3D, it is density of loving others.

- To Seek Law of One, is to understand your mind, your body and spirit.

- To understand your mind, your polarity, your feelings, your thoughts

- Silence is key to mind

- To seek completeness by understanding opposites. Good and bad, Patience and anger.

- To understand love in awareness and different kinds of love

- To love, honor and cherish

- To see yourself as part of One, others as part of One.

- Understand balance, example, to understand all colors of rainbow, also, opaque, darkness, transparency and understand why

i forgot to mention:
I am still exploring concepts of Karma, Polarity, Chakras, Crystals, Healing, Meditation, Prayer, Fasting ...
This is C++ code.

I think LOO as C++ code which can be explored in 3D visualization is exciting idea

code fragment

PHP Code:
#ifndef creator_h
#define creator_h
#include <list>
#include <iostream>
using namespace std;  

namespace 
C4{
    class 
pCoCreator
    class 
pCreator {
        
// Creator, Love & Light
    
private:
        
// CoCreators - May circle be open yet unbroken
        
list<pCoCreatorpCoCreators;
    protected:
        
__int64 iID;    // Unique Number (for Game System)
        
__int64 iLove;    // Intensity of Love
        
__int64 iLight;    // Intensity of Light
        // Learn to love, then seek wisdom(light) (27.13)
        // No right, no wrong, only love (b1, 67)

        // You are my all in all
        
__int64 iInfinity// In opposite of Unity %
        
__int64 iUnity// In Infinite Creator there is Unity %
        
wchar_t sName// vibratory-name (Infinite Creator)
        
wchar_t sNameAlt// vibratory-name Alternate

        // Each class trickles down Love/Light/Unity/Infinity
        // "Love and Light of the One infinite Creator"
    
public:
        
pCreator();
        
pCreator(
            
__int64 iLoveI
            
__int64 iLightI
            
__int64 iInfinityI
            
__int64 iUnityI,
            
wchar_t sNameI,
            
wchar_t sNameAltI);
        ~
pCreator();

        
// CoCreator or First Distortion of The Creator
        
pCoCreator Create();
        
        
int No(); // Number of CoCoreators
        
pCoCreator Idx(int iNo); // CoCreator by Number

        // Load/Save State
        
void Pack(){};
        
void Unpack(){};
    };

    class 
pUniverse;
    class 
pCoCreator: public pCreator 
        
// Co-Creators or Logo or Love (13.7, 13.8, 13.9)
        // Intelligent Infinity (27.13)
    
private:
        
// Multiple Universes
        
list<pUniversepUniverses;
    public:
        
pCoCreator();
        
pCoCreator(wchar_t sNameIwchar_t sNameAltI);
        ~
pCoCreator();
        
// Create Universe
        
pUniverse Create(wchar_t sNameIwchar_t sNameAltI);
        
        
int No(); // Number of Universes
        
pCoCreator Idx(int iNo); // Universe by Number

        // Load/Save State
        
void Pack(){};
        
void Unpack(){};
    };

    class 
pBlackHole;
    class 
pUniverse: public pCoCreator {
    private:
        list<
pBlackHolepBlackHoles// List of Anchors
    
protected:
        
// In this sense, space and time is represented by number and 
        // thinking the proper locus in space/time
        // Since world space is represented by 3 numbers it is almost infinite
        // 2^64 * 2^64 * 2^64 (13.5)
        
__int64 iSpaceL;        // Length - Space Generator
        
__int64 iSpaceH;        // Height - Space Generator
        
__int64 iSpaceW;        // Width  - Space Generator
        
__int64 iTime;            // Time Generator
        
__int64 iAwareness;        // Awareness (13.6)
    
public:
        
pUniverse();
        
pUniverse(wchar_t sNameIwchar_t sNameAltI);
        ~
pUniverse();
        
// Black Hole Creation
        
pBlackHole Create(
            
wchar_t sNameI
            
wchar_t sNameAltI,
            
__int64 iSpaceL,
            
__int64 iSpaceH,
            
__int64 iSpaceW,
            
__int64 iAwareness);

        
// Respond to time updates
        // Time only affects Universe
        
virtual void UpdateTime(); 

        
int No(); // Number of Black Holes
        
pBlackHole Idx(int iNo); // Black Hole by Number

        // Load/Save State
        
void Pack(){};
        
void Unpack(){};
    };

    class 
pStar;
    class 
pBlackHole: public pUniverse {
        
// Representation of Singularity in Physical Universe
    
private:
        
// Galaxy (each galaxy has black hole in middle)
        
list<pStarpGalaxy// (13.13)
    
public:
        
pBlackHole();
        ~
pBlackHole();
        
        
// Energy patterns create stars
        
pStar Create();

        
// Respond to time updates
        
virtual void UpdateTime(); 

        
int No(); // Number of Stars
        
pStar Idx(int iNo); // Star by Number

        // Load/Save State
        
void Pack(){};
        
void Unpack(){};
    };

    class 
pPlanet;
    class 
pComplex;
    class 
pStar: public pBlackHole {
        
// Star
        // Our sun is a sub-Logos of the Logos of the major galaxy (29.2)
    
private:
        
// Stars may contain Planets (13.14)
        
list<pPlanetpPlanets;
    public:
        
pStar();
        ~
pStar();

        
// Respond to time updates
        
virtual void UpdateTime(); 

        
int No(); // Number of Planets
        
pPlanet Idx(int iNo); // Planet by Number (Inner-First, Outer-Last)

        // Load/Save State
        
void Pack(){};
        
void Unpack(){};
    };

    class 
pLawOfOne: public pCreator {
        
// Law of One: There is only one, and that one is the Infinite Creator (4.20)
        // You are everything, every being, every event, every situation. 
        // Unity and Infinity, Light/Love, Love/Light
        
public:
        private:
        protected:
    };

    class 
pFreeWill: public pLawOfOne {
        
// Free Will 
        // What happens if portions of itself are free to do whatever they want?
        // It wants to know itself. 
        
public:
        private:
        protected:
    };

    class 
pEntity: public pCoCreator {
        
// Entities 
        
public:
        private:
        protected:
    };
    
    class 
pAction: public pFreeWill {
        
// Action as part of Free-Will
        // Each action is a path
        // Each path is either STO or STS or neither
        
public:
        private:
        protected:
    };

    class 
pPlanet: public pStar {
    private:
        
bool bHosipitableToD1// Hospitable to 1D (16.23)
        
bool bHosipitableToD2// Hospitable to 2D
        
bool bHosipitableToD3// Hospitable to 3D
        
bool bHosipitableToD4// Hospitable to 4D
        
bool bHosipitableToD5// Hospitable to 5D
        
bool bHosipitableToD6// Hospitable to 6D
        
list <pEntitypEntities1// Number of 1D Entities
        
list <pEntitypEntities2// Number of 2D Entities
        
list <pEntitypEntities3// Number of 3D Entities
        
list <pEntitypEntities4// Number of 4D Entities
        
list <pEntitypEntities5// Number of 5D Entities
        
list <pEntitypEntities6// Number of 6D Entities
    
        // Social Complex Name
        
wchar_t sSocialComplexName;
    public:
        
pPlanet();
        ~
pPlanet();

        
// Respond to time updates
        
virtual void UpdateTime(); 

        
// Load/Save State
        
void Pack(){};
        
void Unpack(){};
    };
}

#endif 
Lol I love the love&light code.

You're moving so fast. It's really amazing Smile I can't wait to check out the binaries.
hi,
Classes were updated (see above).

Example:
What is the Law of One?
There is only one, and that one is the Infinite Creator (4.20)

PHP Code:
    class pLawOfOne: public pCreator {
        
// You are everything, every being, every event, every situation. 
        // Unity and Infinity, Light/Love, Love/Light
        
public:
        private:
        protected:
    }; 

What is free will?
What happens if portions of itself are free to do whatever they want?
It wants to know itself.

PHP Code:
class pFreeWill: public pLawOfOne {
        public:
        private:
        protected:
    }; 

What is an action?

PHP Code:
class pAction: public pFreeWill {
        
// Action inherits from Free-Will
        // Each action is a path back to Creator
        // Each path is either STO or STS or neither
        
private:
        protected:
            
bool bIsSTO;
            
bool bIsSTS// if both false = neither.
        
public:
    };