Bring4th

Full Version: Game Discussion - Artificial Intelligence
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We're looking at several artificial intelligence engines (the kind which gives non-player characters some intelligence and give varied responses)

For example, STO virtual non-player character would seek towards certain goals in non-determinate ways / or react to virtual player in certain manner depending on his chakras or polarity level, or other certain conditions

this is open-thread, feel free to comment on this
Example would be:

Virtual character starts to increase polarity, suddenly some virtual non-player characters seems to act more mean or more hostile for no reason and if not handled correctly, causes virtual character to lose polarity
You might be able to merge this with the chakras thread, see my comment there.