09-23-2020, 07:12 AM
On the topic of games and their stories (and in turn also destructive AI governance and exploding planets and demons and more)...
The first thread I posted would have been "Phantasy Star, between Ra and the C's", had it not been for the forum's filter, which reacted to some word or other in the text. After sorting that out with the staff here, I began with something different, and the "something" ended up the larger and more pressing topic on my mind.
Well, the Phantasy Star games are among the smaller number of what I played in my childhood and teens that I find more interesting in a lasting way. I posted generally about some others and related ideas in a thread about sci-fi here.
Originally made in 1987-1993, the inspiration behind those games is tied to Star Wars, but a bit different - and themes can be recognized in the later Cassiopaean channeling. The thread lists some, and the story of the game which came out in Japan in 1989 parallels the Cassiopaean "space ark" story element found in the 1997-08-09 session, along with their idea that "Japan" is a clue to the culture of a destroyed planet, if you accept the game's story of planetary destruction and evacuation as relevant.
I've become convinced that the Cassiopaeans "borrowed" from the series of four games, which happens to be the most famous role-playing game series ever published by Sega. (Sega, a name which shortened the earlier company name of "Service Games", heh.) Though my imagination has been the most stimulated by the third game, less obviously tied to Cassiopaean sessions, and originally named "Successors of Time" (as in, those who take the place of time or its role at its end) until it somehow became "Generations of Doom" in translation.
The first thread I posted would have been "Phantasy Star, between Ra and the C's", had it not been for the forum's filter, which reacted to some word or other in the text. After sorting that out with the staff here, I began with something different, and the "something" ended up the larger and more pressing topic on my mind.
Well, the Phantasy Star games are among the smaller number of what I played in my childhood and teens that I find more interesting in a lasting way. I posted generally about some others and related ideas in a thread about sci-fi here.
Originally made in 1987-1993, the inspiration behind those games is tied to Star Wars, but a bit different - and themes can be recognized in the later Cassiopaean channeling. The thread lists some, and the story of the game which came out in Japan in 1989 parallels the Cassiopaean "space ark" story element found in the 1997-08-09 session, along with their idea that "Japan" is a clue to the culture of a destroyed planet, if you accept the game's story of planetary destruction and evacuation as relevant.
I've become convinced that the Cassiopaeans "borrowed" from the series of four games, which happens to be the most famous role-playing game series ever published by Sega. (Sega, a name which shortened the earlier company name of "Service Games", heh.) Though my imagination has been the most stimulated by the third game, less obviously tied to Cassiopaean sessions, and originally named "Successors of Time" (as in, those who take the place of time or its role at its end) until it somehow became "Generations of Doom" in translation.