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Member: Bring4th_Plenum
Location: Sydney
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Gaming Industry
Published by Plenum on May 25, 2018 7:44pm.  Category: General

comment from a Polygon article.

 

G

 

/ /

I wouldn’t hold your breath. Not for most games, at any rate.

 

The reason consoles and AAA developers have prioritized graphical fidelity above anything else is because it’s an "easy problem", relatively speaking. There’s tons of collective experience in the industry making detailed, high-poly models, high resolution textures, shaders, lighting, etc., and great graphics make for great screenshots and videos, so they’re easy to market. It’s also easy for a 3D artist to rapidly move between companies in the industry and keep up.

 

Meanwhile, programmers — the ones designing the systems — are being hemorrhaged from the industry. They spend a few years working on a game, sleeping under their desks during 80-hour work weeks, then run off to build websites for football teams or make business software — jobs where they can be home by 5:00 and actually see their families, with almost double the pay. When the bulk of your workforce is more or less entry level, you iterate veryslowly. That’s why most games just refine the same FPS controls, or Arkham-style third person action, or feel like the developer is repackaging the same game a bunch of times across genres (looking at you Bethesda, and your Fallouts and Elder Scrolls all being the same damn RPG).

 

I’m not saying that there’s no innovation in the industry, but when the developers of God of War say they took years to develop a relatively simple concept — an axe that you can throw and call back — it’s worth wondering what the industry would be like if it could actually retain its talent.

 

/ /

 

[OP]

 



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Legs
Published by Plenum on May 24, 2018 11:23pm.  Category: General

man, my legs are sore.

 

improvised zercher squats :D

 

G

 



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Working
Published by Plenum on May 24, 2018 3:31am.  Category: General

just did a pretty amazing Working.  Will be interesting to see how it plays out.

 

A new level of depth and Clarity.  The next step in my Journey :)

 

- - in other news, been spending too much time with Slay the Spire.  It's a card-based roguelike.  So like Magic the Gathering (never played that through - except on the one occasion, and I didn't know what was going on).  A card-based fighting game.

 

- - no more anime it is!

 

- - backed up email for a couple of days.  Will get to the replies now :)

 

- - Singapore in a couple of weeks!!!

 

- - big changes at the board-level of our company.  Oustings.

 

- - good times.

 

G

 



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Energy Defence Systems
Published by Plenum on May 23, 2018 11:44pm.  Category: General

from Hands of Light

 

/ /

 

 

part 1

part 2

 



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The place between sub-stitution and super-stition
Published by Plenum on May 22, 2018 3:07pm.  Category: General

One thing that has long plagued me - and yet I've never seen it presented in such stark terms, is the divide between sub-stitution (a replacement, inauthentic, abstraction), and super-stition (that which is beyond, unexplained, gullible).

 

And so the balance seems to be meta-stitution.  Kind of modelled on meta-physics, but referring to the fact that this yellow ray world is only 'one half' of the picture.  It's the space/time representation of time/space dynamics.

 

The completeness can only be seen/appreciated, when you have both sides of the puzzle together.

 

Correlation.  Connection.  Causation.

 

Nice.

 

G

 



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