Bring4th Forums
  • Login Register
    Login
    Username:
    Password:
  • Archive Home
  • Members
  • Team
  • Help
  • More
    • About Us
    • Library
    • L/L Research Store
User Links
  • Login Register
    Login
    Username:
    Password:

    Menu Home Today At a Glance Members CSC & Team Help
    Also visit... About Us Library Blog L/L Research Store Adept Biorhythms

    As of Friday, August 5th, 2022, the Bring4th forums on this page have been converted to a permanent read-only archive. If you would like to continue your journey with Bring4th, the new forums are now at https://discourse.bring4th.org.

    You are invited to enjoy many years worth of forum messages brought forth by our community of seekers. The site search feature remains available to discover topics of interest. (July 22, 2022) x

    Bring4th Bring4th Studies Science & Technology LOO Game - initial observations

    Thread: LOO Game - initial observations


    carrie (Offline)

    Member
    Posts: 255
    Threads: 64
    Joined: Aug 2009
    #1
    12-12-2009, 07:51 AM
    We compiled initial working prototype with 3 virtual houses, 1km x 1km x 300m (virtual land space), 4 non-player characters

    game is set in initial medieval environment, complete with virtual wooden houses, player attired in medieval clothing, virtual scenery (shrubs, trees, lots of woods)

    - there is concept of virtual time, 1 virtual-day takes 30 real-world minutes.

    - there is rainfall, water, fire, sky simulated. you look up, there's ambient sky (sometimes it rains), there is water for land below certain level.

    - physics engine takes care of projectiles. gravity (g) is set to 9.8, but we could make g=1.2 (you fly) or g=20 (you swim instead)

    - player can interact with currently 4 other characters. (polarity increase using formula described previously)

    - player goes exploring places for clues. he can either choose to help or offend with funny effects.


    initial observations:

    - pet your virtual dog, send them virtual love.

    - players inside virtual world think they are separate from each other, they are all one inside virtual world

    - treat virtual people well, they will treat you well in return

    - small irritations help discover yourself

    - don't know what to do? explore place and discover clues

    ----------------------------------------------------------------

    i'll try to release binaries after clearing licensing, etc.

      •
    Questioner (Offline)

    A Server of the Divine Plan, in harmony
    Posts: 1,115
    Threads: 56
    Joined: Oct 2009
    #2
    12-12-2009, 01:07 PM
    I continue to find your project intriguing. Thanks for sharing your ideas. And I apologize for my original harshness of skepticism before I was aware of your background using the relevant software.

      •
    carrie (Offline)

    Member
    Posts: 255
    Threads: 64
    Joined: Aug 2009
    #3
    12-13-2009, 11:29 PM (This post was last modified: 12-13-2009, 11:39 PM by carrie.)
    More Observations:

    - Computer simulation of Law of One is like exploring Law of One as roots of understanding.

    - Encoding of Love and Light is enjoined together. To learn to love, then seek wisdom (light) and love (teach)

    - In infinity, all is seen as unity. (You all my all in all)

    - Universe is created by Free will

    - Time affects universe, but not above (co-creators, creators)

    - Universe can be thought of as X, Y, Z where X,Y,Z is very large number, thus, universe is both finite and infinite.

    - Black Holes anchor Galaxies, and hence, generate stars

    - Each star has container planets which hosts 1/2/3/4/5/6/7D entities

    - Each entity strives towards love and light

    - In 3D, it is density of loving others.

    - To Seek Law of One, is to understand your mind, your body and spirit.

    - To understand your mind, your polarity, your feelings, your thoughts

    - Silence is key to mind

    - To seek completeness by understanding opposites. Good and bad, Patience and anger.

    - To understand love in awareness and different kinds of love

    - To love, honor and cherish

    - To see yourself as part of One, others as part of One.

    - Understand balance, example, to understand all colors of rainbow, also, opaque, darkness, transparency and understand why

    i forgot to mention:
    I am still exploring concepts of Karma, Polarity, Chakras, Crystals, Healing, Meditation, Prayer, Fasting ...

      •
    carrie (Offline)

    Member
    Posts: 255
    Threads: 64
    Joined: Aug 2009
    #4
    12-14-2009, 09:55 AM (This post was last modified: 12-15-2009, 06:51 PM by carrie.)
    This is C++ code.

    I think LOO as C++ code which can be explored in 3D visualization is exciting idea

    code fragment

    PHP Code:
    #ifndef creator_h
    #define creator_h
    #include <list>
    #include <iostream>
    using namespace std;  

    namespace 
    C4{
        class 
    pCoCreator; 
        class 
    pCreator {
            
    // Creator, Love & Light
        
    private:
            
    // CoCreators - May circle be open yet unbroken
            
    list<pCoCreator> pCoCreators;
        protected:
            
    __int64 iID;    // Unique Number (for Game System)
            
    __int64 iLove;    // Intensity of Love
            
    __int64 iLight;    // Intensity of Light
            // Learn to love, then seek wisdom(light) (27.13)
            // No right, no wrong, only love (b1, 67)

            // You are my all in all
            
    __int64 iInfinity; // In opposite of Unity %
            
    __int64 iUnity; // In Infinite Creator there is Unity %
            
    wchar_t * sName; // vibratory-name (Infinite Creator)
            
    wchar_t * sNameAlt; // vibratory-name Alternate

            // Each class trickles down Love/Light/Unity/Infinity
            // "Love and Light of the One infinite Creator"
        
    public:
            
    pCreator();
            
    pCreator(
                
    __int64 iLoveI, 
                
    __int64 iLightI, 
                
    __int64 iInfinityI, 
                
    __int64 iUnityI,
                
    wchar_t * sNameI,
                
    wchar_t * sNameAltI);
            ~
    pCreator();

            
    // CoCreator or First Distortion of The Creator
            
    pCoCreator Create();
            
            
    int No(); // Number of CoCoreators
            
    pCoCreator Idx(int iNo); // CoCreator by Number

            // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };

        class 
    pUniverse;
        class 
    pCoCreator: public pCreator { 
            
    // Co-Creators or Logo or Love (13.7, 13.8, 13.9)
            // Intelligent Infinity (27.13)
        
    private:
            
    // Multiple Universes
            
    list<pUniverse> pUniverses;
        public:
            
    pCoCreator();
            
    pCoCreator(wchar_t * sNameI, wchar_t * sNameAltI);
            ~
    pCoCreator();
            
    // Create Universe
            
    pUniverse Create(wchar_t * sNameI, wchar_t * sNameAltI);
            
            
    int No(); // Number of Universes
            
    pCoCreator Idx(int iNo); // Universe by Number

            // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };

        class 
    pBlackHole;
        class 
    pUniverse: public pCoCreator {
        private:
            list<
    pBlackHole> pBlackHoles; // List of Anchors
        
    protected:
            
    // In this sense, space and time is represented by number and 
            // thinking the proper locus in space/time
            // Since world space is represented by 3 numbers it is almost infinite
            // 2^64 * 2^64 * 2^64 (13.5)
            
    __int64 iSpaceL;        // Length - Space Generator
            
    __int64 iSpaceH;        // Height - Space Generator
            
    __int64 iSpaceW;        // Width  - Space Generator
            
    __int64 iTime;            // Time Generator
            
    __int64 iAwareness;        // Awareness (13.6)
        
    public:
            
    pUniverse();
            
    pUniverse(wchar_t * sNameI, wchar_t * sNameAltI);
            ~
    pUniverse();
            
    // Black Hole Creation
            
    pBlackHole Create(
                
    wchar_t * sNameI, 
                
    wchar_t * sNameAltI,
                
    __int64 iSpaceL,
                
    __int64 iSpaceH,
                
    __int64 iSpaceW,
                
    __int64 iAwareness);

            
    // Respond to time updates
            // Time only affects Universe
            
    virtual void UpdateTime(); 

            
    int No(); // Number of Black Holes
            
    pBlackHole Idx(int iNo); // Black Hole by Number

            // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };

        class 
    pStar;
        class 
    pBlackHole: public pUniverse {
            
    // Representation of Singularity in Physical Universe
        
    private:
            
    // Galaxy (each galaxy has black hole in middle)
            
    list<pStar> pGalaxy; // (13.13)
        
    public:
            
    pBlackHole();
            ~
    pBlackHole();
            
            
    // Energy patterns create stars
            
    pStar Create();

            
    // Respond to time updates
            
    virtual void UpdateTime(); 

            
    int No(); // Number of Stars
            
    pStar Idx(int iNo); // Star by Number

            // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };

        class 
    pPlanet;
        class 
    pComplex;
        class 
    pStar: public pBlackHole {
            
    // Star
            // Our sun is a sub-Logos of the Logos of the major galaxy (29.2)
        
    private:
            
    // Stars may contain Planets (13.14)
            
    list<pPlanet> pPlanets;
        public:
            
    pStar();
            ~
    pStar();

            
    // Respond to time updates
            
    virtual void UpdateTime(); 

            
    int No(); // Number of Planets
            
    pPlanet Idx(int iNo); // Planet by Number (Inner-First, Outer-Last)

            // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };

        class 
    pLawOfOne: public pCreator {
            
    // Law of One: There is only one, and that one is the Infinite Creator (4.20)
            // You are everything, every being, every event, every situation. 
            // Unity and Infinity, Light/Love, Love/Light
            
    public:
            private:
            protected:
        };

        class 
    pFreeWill: public pLawOfOne {
            
    // Free Will 
            // What happens if portions of itself are free to do whatever they want?
            // It wants to know itself. 
            
    public:
            private:
            protected:
        };

        class 
    pEntity: public pCoCreator {
            
    // Entities 
            
    public:
            private:
            protected:
        };
        
        class 
    pAction: public pFreeWill {
            
    // Action as part of Free-Will
            // Each action is a path
            // Each path is either STO or STS or neither
            
    public:
            private:
            protected:
        };

        class 
    pPlanet: public pStar {
        private:
            
    bool bHosipitableToD1; // Hospitable to 1D (16.23)
            
    bool bHosipitableToD2; // Hospitable to 2D
            
    bool bHosipitableToD3; // Hospitable to 3D
            
    bool bHosipitableToD4; // Hospitable to 4D
            
    bool bHosipitableToD5; // Hospitable to 5D
            
    bool bHosipitableToD6; // Hospitable to 6D
            
    list <pEntity> pEntities1; // Number of 1D Entities
            
    list <pEntity> pEntities2; // Number of 2D Entities
            
    list <pEntity> pEntities3; // Number of 3D Entities
            
    list <pEntity> pEntities4; // Number of 4D Entities
            
    list <pEntity> pEntities5; // Number of 5D Entities
            
    list <pEntity> pEntities6; // Number of 6D Entities
        
            // Social Complex Name
            
    wchar_t * sSocialComplexName;
        public:
            
    pPlanet();
            ~
    pPlanet();

            
    // Respond to time updates
            
    virtual void UpdateTime(); 

            
    // Load/Save State
            
    void Pack(){};
            
    void Unpack(){};
        };
    }

    #endif 

      •
    Ali Quadir (Offline)

    Member
    Posts: 1,614
    Threads: 28
    Joined: Jan 2009
    #5
    12-14-2009, 10:53 AM
    Lol I love the love&light code.

    You're moving so fast. It's really amazing Smile I can't wait to check out the binaries.

      •
    carrie (Offline)

    Member
    Posts: 255
    Threads: 64
    Joined: Aug 2009
    #6
    12-15-2009, 06:56 PM (This post was last modified: 12-15-2009, 07:00 PM by carrie.)
    hi,
    Classes were updated (see above).

    Example:
    What is the Law of One?
    There is only one, and that one is the Infinite Creator (4.20)

    PHP Code:
        class pLawOfOne: public pCreator {
            
    // You are everything, every being, every event, every situation. 
            // Unity and Infinity, Light/Love, Love/Light
            
    public:
            private:
            protected:
        }; 

    What is free will?
    What happens if portions of itself are free to do whatever they want?
    It wants to know itself.

    PHP Code:
    class pFreeWill: public pLawOfOne {
            public:
            private:
            protected:
        }; 

    What is an action?

    PHP Code:
    class pAction: public pFreeWill {
            
    // Action inherits from Free-Will
            // Each action is a path back to Creator
            // Each path is either STO or STS or neither
            
    private:
            protected:
                
    bool bIsSTO;
                
    bool bIsSTS; // if both false = neither.
            
    public:
        }; 

      •
    « Next Oldest | Next Newest »

    Users browsing this thread: 1 Guest(s)



    • View a Printable Version
    • Subscribe to this thread

    © Template Design by D&D - Powered by MyBB

    Connect with L/L Research on Social Media

    Linear Mode
    Threaded Mode