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    Bring4th Bring4th Community The Corkboard A New Outlet For Spiritual Teachings

    Thread: A New Outlet For Spiritual Teachings


    hezakwik (Offline)

    Seeker
    Posts: 2
    Threads: 1
    Joined: Jul 2014
    #1
    06-20-2015, 07:39 PM
    Hello everyone. I read "The Law of One" a few years ago and it has been one of the most influential pieces I've ever encountered. I have searched for my own way to be of service to the rest of humanity and I think I have found one that has the potential to ignite the spark of interest for many more people to seek truth. Now I am trying to reach out to the spiritual community for help. If you will take a few moments out of your day to read my request I would be very grateful. http://www.gofundme.com/spiritualgames
    Feedback and comments are very welcome. Thank you so much.
    [+] The following 1 member thanked thanked hezakwik for this post:1 member thanked hezakwik for this post
      • Lighthead
    Cyclops (Offline)

    Member
    Posts: 214
    Threads: 5
    Joined: Jan 2010
    #2
    06-25-2015, 11:47 PM
    Another way to go about doing this would be to wait a bit for game companies to adapt to the Rift's standard. You may pick the games which allow the public to create mods for them since many games are now offering construction kits like skyrim.

    In these mods if you are creative enough they can contain a storyline about the Law of One, leading to it as an ending of the mod as a reward or the Law of One being hidden but the theme of the mod heavily reflecting it.

    You may pitch existing game directors and writers your ideas without asking for $.

    You can create mods for games already out right now that do not rely on the rift.
    [+] The following 1 member thanked thanked Cyclops for this post:1 member thanked Cyclops for this post
      • hezakwik
    hezakwik (Offline)

    Seeker
    Posts: 2
    Threads: 1
    Joined: Jul 2014
    #3
    06-26-2015, 07:20 AM
    Thank you for your suggestions. I have considered many things, including what you suggest. I don't wish to participate in a debate on what the best way going about this, but I'll list a few reasons why I have not taken the path you suggest. For one, the modding community (and those who play mods) is not nearly as large as the gaming community in general, and my hope is to ignite the spark of seeking in as many people as possible. Also, the advantage of releasing content early in the lifecycle of the device )as opposed to waiting for someone else to release a game that I can mod) is that there will be very little market saturation, increasing the likelihood of the larger community being exposed to a game made by a very small company. I would also have to create the mod in my spare time while working a full time job, as opposed to working full time developing with the help of three other people. I have also considered pitching ideas to established developers, and have already met with one. Without going into detail... the meeting was unsuccessful. Most if not all game developers/companies care about one thing: money. So they model games after what has worked and sold well in the past. They certainly aren't concerned with the well-being of the people playing their games or about teaching wisdom and maturity. I could write on and on and pontificate like a pompous idiot. I'd rather not. I'm just asking for your trust, well I suppose I'm asking for your money too, haha; but not much of it. If you think my plan is a horrible idea and is doomed to fail you may very well be right. Still, I'd prefer not to adopt a self-defeating attitude. So I stay hopeful that I might be able to give people another glimpse of the light. I won't know until I try. My only question is: will you help me?

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