01-20-2016, 12:58 PM
(This post was last modified: 01-20-2016, 01:31 PM by APeacefulWarrior.)
In my various meditations and exercises with my higher-selves, I've been granted a bit of insight into how higher-density positive S-M-Cs work. Perhaps describing what I've been shown will help you imagine structures that might exist on Earth.
Those in an S-M-C are never only "just themselves." They are simultaneously themselves and the higher group mind, and being the higher mind, they are also joined to all other parts of that mind/group. They can switch between these forms of perception, these different points-of-view, more or less at will. When one is more-connected with the higher-mind, they become aware of the S-M-C as a whole and all its inner workings. When one is less-connected, the closest they get to being "alone," they are a singular entity working on whatever project or learning is of interest to them, while the rest of the S-M-C simply happens around them.
And each individual (as such) brings certain specialties, talents, attitudes, archetypes, etc to the table. Everyone has a role in the S-M-C, although without the rigorousness of the sort of delineation most modern corporations engage in. Broadly speaking, whatever project is of interest to the individual is also of interest to the whole, although not necessarily for the same reasons. A 4D entity working to better understand and embrace universal Love might also be providing learning opportunities for a "nearby" 5D who finds Wisdom through observing their successes and failures, for example.
At any point, a specific entity may be called upon to aid one or more others, by contributing their specific talents. Because Time/Space is infinite and time as we know it doesn't exist, whatever work they're doing can simply be put to one side, "on pause" more or less. They go join into the group effort, then afterwards pick up what they were previously doing exactly where they left off. So there's no sense of interruption or of "having something better to do" because they truly don't. All activities are equally valid, and necessity in-the-moment is the main governor of what services they're providing at any given point.
Further, since all are linked to the "ruling" (for lack of a better term) highest-density over-mind, any one of them can "take over" and merge with the over-mind for a short time. The personality of the over-mind shifts and distorts drastically towards the attitudes of the one who is leading, but that leading is always with a specific purpose. Whoever is best-suited for a particular exercise becomes the dominant or pre-eminent mind for that exercise. This is a form of service and not a gathering of power, because that elevated level of control is voluntarily relinquished once the exercise is complete. Then the entity simply reverts back to its lower self and resumes its previous work. (This is, as I gather it, one of the main differences between pos and neg S-M-Cs. Negs hold jealously to that power and every relinquishment is a battle.)
There is no competition or jockeying for power\position, because the skills and attitudes of all are universally known within the S-M-C. If an operation requires intense Love, for example, there's no doubt who the most-positively-polarized entity is, and they simply take over naturally and organically, becoming the focal point of the entire S-M-C.
And, of course, there is a persistence of consciousness/perception for the over-mind itself, but it must accept that it is one built from many and thus accept any of those many-selfs becoming briefly dominant while learning from that experience. I've come to believe that this is actually what pushes 5Ds into 6D territory, learning how to stabilize their "higher" emergent personality while accommodating the constant shifting of influences within itself. (But I'm very fuzzy on the mechanics of this.)
So how does this relate to 3D life? Well, there are a couple companies I can think of offhand that operate according to similar principles. The software developer Valve -as in Steam and Half-Life- is famously decentralized, with very little traditional leadership. Employees of Valve are basically free to work on whatever projects within the company they want, and it's just sort of assumed this will eventually add up to a successful endeavor. And since Steam is basically synonymous with PC gaming now, it seems to have worked. They actually put their entire New Employee Handbook online awhile back, if you're curious.
Another less-well-known example is that of Semco, a Brazilian manufacturing company which was/is one of the pioneers of "democratic industrialization." Throughout the 80s-2000s, they continually experimented with giving their employees more power and control over their working environment, to great success. While their majority-stockholder, Ricardo Semler, is still nominally in charge, collective decision-making is what dictates most of the company's movements. He wrote a pair of books you might be interested in looking for, called "Maverick" and "The Seven Day Weekend," which detail his efforts and Semco's successes with decentralization.
I suppose if one wanted a checklist for a decentralized heirarchy, it would look something like this:
* A unified vision for the future of the company which is shared by most/all employees.
* A willingness among all employees to work towards a greater good for the company ahead of individual distinguishment.
* An empowerment system that encourages learning opportunities and experimentation in different roles.
* Freedom to move between jobs without becoming a set single-purpose cog in the machine.
* A decentralized decision-making approach which prioritizes group consensus over singular views.
* Tolerance for failure (within reason) and an eye towards turning lemons into lemonade if a particular experiment is unsuccessful.
* An egalitarian view which emphasizes the overall need\equality of all roles and skills within the group.
* A meritocratic approach of recognizing specific talents and utilizing them in leadership positions as necessary.
Wow, this was a long post. Sorry about that!
Maybe this helps you visualize the structures a bit better? I hope so anyway.
Those in an S-M-C are never only "just themselves." They are simultaneously themselves and the higher group mind, and being the higher mind, they are also joined to all other parts of that mind/group. They can switch between these forms of perception, these different points-of-view, more or less at will. When one is more-connected with the higher-mind, they become aware of the S-M-C as a whole and all its inner workings. When one is less-connected, the closest they get to being "alone," they are a singular entity working on whatever project or learning is of interest to them, while the rest of the S-M-C simply happens around them.
And each individual (as such) brings certain specialties, talents, attitudes, archetypes, etc to the table. Everyone has a role in the S-M-C, although without the rigorousness of the sort of delineation most modern corporations engage in. Broadly speaking, whatever project is of interest to the individual is also of interest to the whole, although not necessarily for the same reasons. A 4D entity working to better understand and embrace universal Love might also be providing learning opportunities for a "nearby" 5D who finds Wisdom through observing their successes and failures, for example.
At any point, a specific entity may be called upon to aid one or more others, by contributing their specific talents. Because Time/Space is infinite and time as we know it doesn't exist, whatever work they're doing can simply be put to one side, "on pause" more or less. They go join into the group effort, then afterwards pick up what they were previously doing exactly where they left off. So there's no sense of interruption or of "having something better to do" because they truly don't. All activities are equally valid, and necessity in-the-moment is the main governor of what services they're providing at any given point.
Further, since all are linked to the "ruling" (for lack of a better term) highest-density over-mind, any one of them can "take over" and merge with the over-mind for a short time. The personality of the over-mind shifts and distorts drastically towards the attitudes of the one who is leading, but that leading is always with a specific purpose. Whoever is best-suited for a particular exercise becomes the dominant or pre-eminent mind for that exercise. This is a form of service and not a gathering of power, because that elevated level of control is voluntarily relinquished once the exercise is complete. Then the entity simply reverts back to its lower self and resumes its previous work. (This is, as I gather it, one of the main differences between pos and neg S-M-Cs. Negs hold jealously to that power and every relinquishment is a battle.)
There is no competition or jockeying for power\position, because the skills and attitudes of all are universally known within the S-M-C. If an operation requires intense Love, for example, there's no doubt who the most-positively-polarized entity is, and they simply take over naturally and organically, becoming the focal point of the entire S-M-C.
And, of course, there is a persistence of consciousness/perception for the over-mind itself, but it must accept that it is one built from many and thus accept any of those many-selfs becoming briefly dominant while learning from that experience. I've come to believe that this is actually what pushes 5Ds into 6D territory, learning how to stabilize their "higher" emergent personality while accommodating the constant shifting of influences within itself. (But I'm very fuzzy on the mechanics of this.)
So how does this relate to 3D life? Well, there are a couple companies I can think of offhand that operate according to similar principles. The software developer Valve -as in Steam and Half-Life- is famously decentralized, with very little traditional leadership. Employees of Valve are basically free to work on whatever projects within the company they want, and it's just sort of assumed this will eventually add up to a successful endeavor. And since Steam is basically synonymous with PC gaming now, it seems to have worked. They actually put their entire New Employee Handbook online awhile back, if you're curious.
Another less-well-known example is that of Semco, a Brazilian manufacturing company which was/is one of the pioneers of "democratic industrialization." Throughout the 80s-2000s, they continually experimented with giving their employees more power and control over their working environment, to great success. While their majority-stockholder, Ricardo Semler, is still nominally in charge, collective decision-making is what dictates most of the company's movements. He wrote a pair of books you might be interested in looking for, called "Maverick" and "The Seven Day Weekend," which detail his efforts and Semco's successes with decentralization.
I suppose if one wanted a checklist for a decentralized heirarchy, it would look something like this:
* A unified vision for the future of the company which is shared by most/all employees.
* A willingness among all employees to work towards a greater good for the company ahead of individual distinguishment.
* An empowerment system that encourages learning opportunities and experimentation in different roles.
* Freedom to move between jobs without becoming a set single-purpose cog in the machine.
* A decentralized decision-making approach which prioritizes group consensus over singular views.
* Tolerance for failure (within reason) and an eye towards turning lemons into lemonade if a particular experiment is unsuccessful.
* An egalitarian view which emphasizes the overall need\equality of all roles and skills within the group.
* A meritocratic approach of recognizing specific talents and utilizing them in leadership positions as necessary.
Wow, this was a long post. Sorry about that!
Maybe this helps you visualize the structures a bit better? I hope so anyway.
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