10-09-2010, 10:25 AM
Hi Unity,
It seems to me that you define "success" of the Logos within 3D to be the speed with which mind/body/spirit complexes progress through 3D while in the Logos' domain. That is to say, if there is a small harvest, then you appear to equate that with "failure".
Alternately, I propose that the measure of success within a Logos is both qualitative and quantitative. That is to say, there is equally high a level of concern (if not perhaps more) on the quality and variety of experiences shared with the One Infinite Creator, and the speed with which the progress is accomplished.
The ability to make progress is certainly of concern, but I would propose that even with the thick veil of our 3D existence, the mind/body/spirit complexes herein are still progressing much more quickly than before the veil. It appears that this Logos is willing to use wanderers (both positive and negative, I think) to help direct the souls toward harvestability at the end of the cycle. Seems like a logical approach to me.
I like to compare 3D existence behind the veil to the creation of a complex computer game. If it is easy to create, then it is not very interesting to play. The harder it is to create, the more interesting it is to play. The thicker the veil and the greater the free will allocated to the individual, the more time is required to create the game, and the greater the experiences of the ultimate player of the game (i.e. the One Infinite Creator). Creating great things takes time. The One Infinite creator has infinite (sorry Quantum) patience.
So it seems to me that the real dynamic at play by our Logos is the attempt to balance the variety and richness of experience with the amount of time required to achieve it. Wanderers are like consultants brought to bear to help many souls complete their game as the deadline approaches.
If 4D is typically on the order of 30 million years, then of what consequence is even four or five 75,000 year major cycles within 3D? Given the quality and variety of the experiences (and the likelihood that this additional 3D experience pays returns in faster progression in later densities), it would seem to me that the thicker veil, and greater grant of free will, is quite likely a very successful experiment.
Ultimately, it is very much like a project management challenge of trying to allocate available resources optimally to achieve a quality, timely, cost effective result. I think that the final cost/benefit analysis for this Logos cannot be computed until the m/b/s complexes that progressed through it have finished their journey back to 8D.
Love and Light,
3D Sunset
It seems to me that you define "success" of the Logos within 3D to be the speed with which mind/body/spirit complexes progress through 3D while in the Logos' domain. That is to say, if there is a small harvest, then you appear to equate that with "failure".
Alternately, I propose that the measure of success within a Logos is both qualitative and quantitative. That is to say, there is equally high a level of concern (if not perhaps more) on the quality and variety of experiences shared with the One Infinite Creator, and the speed with which the progress is accomplished.
The ability to make progress is certainly of concern, but I would propose that even with the thick veil of our 3D existence, the mind/body/spirit complexes herein are still progressing much more quickly than before the veil. It appears that this Logos is willing to use wanderers (both positive and negative, I think) to help direct the souls toward harvestability at the end of the cycle. Seems like a logical approach to me.
I like to compare 3D existence behind the veil to the creation of a complex computer game. If it is easy to create, then it is not very interesting to play. The harder it is to create, the more interesting it is to play. The thicker the veil and the greater the free will allocated to the individual, the more time is required to create the game, and the greater the experiences of the ultimate player of the game (i.e. the One Infinite Creator). Creating great things takes time. The One Infinite creator has infinite (sorry Quantum) patience.
So it seems to me that the real dynamic at play by our Logos is the attempt to balance the variety and richness of experience with the amount of time required to achieve it. Wanderers are like consultants brought to bear to help many souls complete their game as the deadline approaches.
If 4D is typically on the order of 30 million years, then of what consequence is even four or five 75,000 year major cycles within 3D? Given the quality and variety of the experiences (and the likelihood that this additional 3D experience pays returns in faster progression in later densities), it would seem to me that the thicker veil, and greater grant of free will, is quite likely a very successful experiment.
Ultimately, it is very much like a project management challenge of trying to allocate available resources optimally to achieve a quality, timely, cost effective result. I think that the final cost/benefit analysis for this Logos cannot be computed until the m/b/s complexes that progressed through it have finished their journey back to 8D.
Love and Light,
3D Sunset