01-25-2021, 04:44 PM
(01-22-2021, 12:27 PM)Minyatur Wrote:(01-22-2021, 11:38 AM)jafar Wrote: 51% pos means 49% neg, and even 99% neg mean 1% pos.
I'm actually not really sure it's that clear cut. By default we are unpolarized beings and it is through our evolution in self-awareness we become polarized. If it was clear cut, then the first time you polarized upon something either way, you would be 100% of that polarity which does not make sense and does not seem even achievable in 4D from what the material says. So to me either percentage are more of a momentum upon a direction than a clear cut balance between positive and negative.
The pre-veiled experience had no concept of negative polarity and yet entities still had to grow upon the STO path to harvest, the process was simply extremely lengthier. So harvest was a notion of perhaps being 51% positively polarized and 49% unpolarized. In the same train of thought, I'd believe someone hitting the mark of 51% upon Earth is actually 51% positively polarized and has the remaining 49% with a repartition of negative polarization and still being unpolarized. So someone could very well be 51% positive, 10% negative and 39% unpolarized. To me the idea of being both 50% positive and 50% negative seems too contradictory to really work, so that's why I'd lean more to the idea that someone can remain largely unpolarized and to an extent partially negatively polarized.
Like the example of family like you mentioned, the material says that for the new 3D entity family and society are seen as an extension of the self and they call that a distortion that is not helpful toward progression in 3D and to be without polarity. So the bond of family is rooted in our 2D nature foremost and does not really define being positively polarized.
Well I tend to see polarity as it can be seen (or felt) in the 'auric body' or 'spiritual energy' of an entity.
And to me it best resemblance as 'frequency' in sound or music.
By 'positive' it means 'higher range of frequency' and by 'negative' it means 'lower range of frequency'.
And nobody is resonating only on higher range and missing the lower range (zero) and vice versa, nobody is only on lower range.
The 'default' state might be balanced, no dominant frequency, but as time progress and emotion incurred through having experiences, the frequency start to change in dynamic manner and it somehow affect or change the 'default' tone or frequency casting the entity's main characteristic. Some will become 'bass guitar' which no matter how you resonate the string, the dominant frequency lies on the lower range, and some will become 'cymbals', no matter how you strike it always resonating predominantly in higher frequencies.
High frequency resonating entities will be very rarely to become angry or feel insulted, they're peaceful and have very high tolerance of patience, very forgiving and very humble. While the low frequency resonating entities are restless, having low tolerance of being pissed off, insecure and fearful about practically anything and usually think very highly about themselves (proud) and think very lowly about others.
It doesn't mean that they will always stay constant in that 'state', sometimes high frequency entities could become angry as well and when it does their frequency signature will change to resonating in low frequency, albeit temporarily, before it change back to their 'default' state as the anger went away. Yet the 'default' state will become slightly skewed towards lower frequencies because of it. The same goes for low frequency resonating entities.. in opposite manner.