Here's my take on it:
Let's take the musical analogies further.
I see each octave as a piece of music. There are many variables that can all be changed and switched in and out at will. This is to the discretion of the Logos (composer). I think this is where unity's concept is rooted. Each piece of music is unique, and no two performances are truly the same; meaning, even when the piece of music is given to the musicians (us), every time its played it will be unique in how it plays out even.
However, Icaro spurned a further thought in me. While no two songs are the same, they can communicate with each other. Like a Symphony is split into segments and played out in order, each song takes from the previous and gives to the next, creating a tapestry rather than a single thread.
We see this now happening as an aggregate with our online sharing systems. It's rolling up into a ball, expanding in all directions out now, creating free mega-libraries in the process (Grooveshark).... Sorry i'm just ranting now
Let's take the musical analogies further.
I see each octave as a piece of music. There are many variables that can all be changed and switched in and out at will. This is to the discretion of the Logos (composer). I think this is where unity's concept is rooted. Each piece of music is unique, and no two performances are truly the same; meaning, even when the piece of music is given to the musicians (us), every time its played it will be unique in how it plays out even.
However, Icaro spurned a further thought in me. While no two songs are the same, they can communicate with each other. Like a Symphony is split into segments and played out in order, each song takes from the previous and gives to the next, creating a tapestry rather than a single thread.
We see this now happening as an aggregate with our online sharing systems. It's rolling up into a ball, expanding in all directions out now, creating free mega-libraries in the process (Grooveshark).... Sorry i'm just ranting now
