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    Bring4th Bring4th Studies Strictly Law of One Material Video games and the Law of One

    Thread: Video games and the Law of One


    sylverone (Offline)

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    #31
    05-06-2009, 01:22 AM
    (05-05-2009, 08:07 AM)Hkelukka Wrote: Source "beams" to higher self, that into you, where it flows out into your body and from that which you do. (a computer game for example). I would however add that the god soul also beams to the computer game through the higher self to you and so on, you are just one step in this path through to the every aspect, from the computer game to a smaller aspect and so forth.

    Yes, I am aware of this; everything has its perfect reflection. The concept of "bottom to Top" wasn't necessary for what I wanted to say. Aside from this I've had more thought about the "Top down" mechanics, but I haven't focused on the "bottom Up" energy flow yet. Maybe this is a good time for me to start.


    Ali Quadir:

    What I mean to say is that while the computer program may not be alive when left alone with no input (thus about as conscious as dust, as you put it), we "lend" it our consciousness when we start playing. The game character is not directly conscious; it is our vessel to express ourself within that illusion. In the same way, our human body is not directly conscious; it is our vessel to enter this reality. If we don't project our consciousness into the video game (we put down the controller), it does not recieve our consciousness directly. In the same way, a human body is not conscious unless there is a soul projecting into it (if it stops incarnating).

    Do you see my meaning now? I'm not trying to say that a video game character will act on its own with free will while left alone (at least not free will as we perceive it), but it will act with OUR free will while we play. Because it is acting as a vessel for our consciousness to directly affect that level of reality (which we could not do otherwise, without a vessel to project into), it is essentially the same as incarnating into 3rd Density (or whatever we call this place BigSmile).

    Our will is projected into the game character, just as our Soul's will is projected into us, and just as Source's will is projected into our Soul (with several levels in between, of course, but they work the same way). As far as I have perceived, this is how things ARE and not just an analogy. I suppose if I wanted to call it something it would be "The Consciousness Inheritance Principle" or somesuch. Wink

      •
    Ali Quadir (Offline)

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    #32
    05-06-2009, 11:51 AM
    (05-06-2009, 01:22 AM)sylverone Wrote: What I mean to say is that while the computer program may not be alive when left alone with no input (thus about as conscious as dust, as you put it), we "lend" it our consciousness when we start playing. The game character is not directly conscious; it is our vessel to express ourself within that illusion. In the same way, our human body is not directly conscious; it is our vessel to enter this reality. If we don't project our consciousness into the video game (we put down the controller), it does not recieve our consciousness directly. In the same way, a human body is not conscious unless there is a soul projecting into it (if it stops incarnating).

    I think that if you agree with me that "This means that AI entities are not alive. We do not project our consciousness into them like we do with the player character." Then we agree completely.

    I've said earlier that players where alive, but I was of the impression that we were discussing AI entities. The entities that are not controlled by the player and therefore not alive and not connected by your principle of consciousness inheritance. (Which I think is a very useful concept)

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    Richard (Offline)

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    #33
    05-06-2009, 12:52 PM
    Quote:I am guilty of listening to heavy music, some of which might be very symphonic and beautiful (mixed with heavy metal/rock) but with very dark lyrics. I usually don't pay attention to the lyrics but think of the voice as an instrument...sometimes I am shocked to learn what they're really saying, as the music sounded so beautiful.

    Count me in here also. Oddly though…I’ve never been one to follow lyrics all that much. I’ve always been more interested in following the interplay of the various instruments and how they tie into the voice. But most times, I’m barely aware..if at all aware…of the meaning of the lyrics. Like you…sometimes I’m appalled to really learn what the song is saying. But that doesn’t mean I’ll quit listening, usually I’ll just consciously tune out the offending lyrics and listen to the general melody / beat / rythym.

    That said…I believe each of us has the ability to separate the wheat from the chaff in any catalyst. From music to…even video games. I think as long as a person is aware and not identifying with parts of whatever electronic media catalyst they are enjoying, they ought to be okay. If it was any different, then how in this day and age would you be able to hold a job and separate yourself from electronic stimuli?

    How a person allows it to affect them is yet another exercise of “choice”.

    Richard

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    3D Sunset (Offline)

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    #34
    05-06-2009, 03:44 PM (This post was last modified: 05-06-2009, 04:42 PM by 3D Sunset.)
    (05-06-2009, 12:52 PM)Richard Wrote: Count me in here also. Oddly though…I’ve never been one to follow lyrics all that much. I’ve always been more interested in following the interplay of the various instruments and how they tie into the voice. But most times, I’m barely aware..if at all aware…of the meaning of the lyrics. Like you…sometimes I’m appalled to really learn what the song is saying. But that doesn’t mean I’ll quit listening, usually I’ll just consciously tune out the offending lyrics and listen to the general melody / beat / rythym.

    How a person allows it to affect them is yet another exercise of “choice”.

    Richard

    This reminds me of the old college adage that "I only read Playboy for the articles" (God help me if I have to explain to a bunch of youth, what "Playboy" is, I hope the Internet hasn't replaced everything).

    It is true that we choose how we respond to a catalyst, but we should also be cognizant of how subtly things in our environment can affect our mental "programming". That's not to say that one shouldn't listen to the music. On the contrary, I recommend that when you listen to it, listen to all of it. Consciously take in the whole package, lyrics and all. That way it is much easier to consciously choose what you are allowing into the matrix of your mind.

    Oh, and for the record, I used to look at the pictures too.Angel

    "Old man" 3D Sunset

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    Richard (Offline)

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    #35
    05-06-2009, 04:15 PM
    (05-06-2009, 03:44 PM)3D Sunset Wrote:
    (05-06-2009, 12:52 PM)Richard Wrote: Count me in here also. Oddly though…I’ve never been one to follow lyrics all that much. I’ve always been more interested in following the interplay of the various instruments and how they tie into the voice. But most times, I’m barely aware..if at all aware…of the meaning of the lyrics. Like you…sometimes I’m appalled to really learn what the song is saying. But that doesn’t mean I’ll quit listening, usually I’ll just consciously tune out the offending lyrics and listen to the general melody / beat / rythym.

    How a person allows it to affect them is yet another exercise of “choice”.

    Richard

    This reminds me of the old college adage that "I only read Playboy for the articles" (God help me if I have to explain to a bunch of youth, what "Playboy" is, I hope the Internet hasn't replaced everything).

    It is true that we choose how we respond to a catalyst, but we should also be cognizant of how subtly things in our environment can affect our mental "programming". That's not to say that one shouldn't listen to the music. On the contrary, I recommend that when you listen to it, listen to all of it. Consciously take in the whole package, lyrics and all. That way it is much easier to consciously choose what you are allowing into the matrix of your mind.

    Oh, and for the record, I used to look at the picture too.Angel

    "Old man" 3D Sunset

    Old man…huh?

    Dunno…might have you on that one.

    Richard

      •
    3D Sunset (Offline)

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    #36
    05-06-2009, 04:47 PM
    (05-06-2009, 04:15 PM)Richard Wrote: Old man…huh?

    Dunno…might have you on that one.

    Richard

    And so you do! It seems like anytime I mention the old days, someone points out that I'm out of touch with the modern ways. As we say in the LOO business, if the comments don't resonate with you, then please studiously ignore them.

    All the best,

    3D Sunset, older than most, but still younger than some

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    Wander-Man Away

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    #37
    05-07-2009, 02:41 AM (This post was last modified: 05-07-2009, 02:46 AM by Wander-Man.)
    Okay, I didn't read this whole thread because some of these posts are pretty epic and I have the attention span of a crayon. But I'm posting anyways !

    I was a gaming addict as a child and more so as a teenager.

    My opinion is that most video games appeal to a person's desire to be great, important, powerful, etc. The player can experience those states by playing the game. I don't think this is so bad. It's sort of like a free-trial or demo for STS. This includes single player games, and can amplify when you start playing competitively online which I did for quite some time.

    There are also games that give you a choice. These are typically single-player Role Playing Games, but there are FPS's like BioShock which give you a choice as well. You can choose to help people or help yourself. For instance, in Knights of the Old Republic (a star wars game) you choose the light side or dark side by choosing again and again to either help out another person or people, or make them help you (or kill them if they can't).

    The games that let you choose good or bad are like simplified versions of real life. The players may not know that life is about that choice, but they get to think about it while playing and having fun. That's why I think these games are cool and can be helpful.
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    Richard (Offline)

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    #38
    05-07-2009, 11:09 AM
    (05-07-2009, 02:41 AM)Wander-Man Wrote: Okay, I didn't read this whole thread because some of these posts are pretty epic and I have the attention span of a crayon. But I'm posting anyways !

    I was a gaming addict as a child and more so as a teenager.

    My opinion is that most video games appeal to a person's desire to be great, important, powerful, etc. The player can experience those states by playing the game. I don't think this is so bad. It's sort of like a free-trial or demo for STS. This includes single player games, and can amplify when you start playing competitively online which I did for quite some time.

    There are also games that give you a choice. These are typically single-player Role Playing Games, but there are FPS's like BioShock which give you a choice as well. You can choose to help people or help yourself. For instance, in Knights of the Old Republic (a star wars game) you choose the light side or dark side by choosing again and again to either help out another person or people, or make them help you (or kill them if they can't).

    The games that let you choose good or bad are like simplified versions of real life. The players may not know that life is about that choice, but they get to think about it while playing and having fun. That's why I think these games are cool and can be helpful.

    I don’t considered myself an “addict” to video games. Although we have an Xbox at home…my wife and I usually play racing games…when we play at all. Its been 8 or 9 months since we last played with it. But its there for the nephews when they visit. I play with them…they ALWAYS….win. And I’m trying too…I think it’s a generational thing.

    Its interesting though, the commentary on the Role Playing Games. As long as these these types of games (computer or video style) have been available, I’ve always played the “Light” or “Positive” characters. I’ve never had the inclination to play a dark side team or character. Well , as “Light” oriented as a character can be while its slashing up foes with an axe or a greatsword, LOL. That said though…I’ve never been cruel or malicious to a bystander character in Role Playing game…interesting. I’ve never thought about those choices in terms of real life before.

    Richard

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    airwaves (Offline)

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    #39
    05-07-2009, 01:56 PM
    (05-04-2009, 11:10 AM)ayadew Wrote: [Image: HFWVkBHbp.jpg]

    Nice pic ayadew! You have a way with words even when you use none. Smile

      •
    ayadew

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    #40
    05-07-2009, 04:26 PM
    Don't underestimate the power of subjective intepretation Wink

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    AlexKawajima (Offline)

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    #41
    06-16-2009, 04:54 PM
    Hello everyone epic topic here.

    This is my first post. I too have pondered this question although I am not much of a gamer, only recently playing Tony Hawk games. I was kinda curious because I always toyed with life being like a video game and that in a way ties into the infinite creator. So maybe if it is the case then the situation is not too much different. We play the game and perhaps have to learn from it? The infinite creator is say playing a multi player game with all of humanity and thus experiencing itself that way in one form.

    Wouldn't that be how it essentially works?

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    Sirius (Offline)

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    #42
    06-16-2009, 06:27 PM
    That's my understanding in a way.

    Making games, Reality TV for two examples, of humans playing creator in a limited physical form.

    We are creators, whats wrong with artificial realities? Tongue

    In a twisted way all reality is artificial.

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    ayadew

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    #43
    06-16-2009, 07:05 PM
    (06-16-2009, 06:27 PM)Sirius Wrote: In a twisted way all reality is artificial.
    Yet you can imagine the possibility of an existence which transcends the limits of your own imagination. Thus there will be an infinite amount of realities that is 'more-than-life' and 'less' artificial

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    Richard (Offline)

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    #44
    06-18-2009, 12:33 PM
    (06-18-2009, 12:17 PM)Taha Wrote:
    Quote:I need some help on this one! Please chime in if you have any ideas.

    Relax. You're allowed to do anything you want, and 'killing pixels' is just 'killing pixels'. Go too deep and you risk being drowned. Tongue


    LOL....I like the way you think.

    Richard

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    Unu (Offline)

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    #45
    06-18-2009, 12:58 PM (This post was last modified: 06-18-2009, 01:39 PM by Unu.)
    Hi everyone. ^^

    I guess that we make the difference. In everything.

    How do you smash that mushroom?

    With love? With joy? With anger? With hate?

    To be extreme, potentially we could personally/physically trowing punchs eachother with deep spiritual interaction beyond that and, spirititual obliviously, be more in love than two other people who simply "fake" to hug each other.

    The material aspect of our lifes is just a dream. Is not the substance of our spiritual feelings and actions. Is a neutral element.

    And if you are in this forum this mean you care and research, Steve, c'mon. ^^ I would be more optimist on yourself if I was you. ^^

    Let stop to fear this damn negative polarity to be always around the corner!!!! LoL

    If you are sincere you have all what it takes to be ok!

    ...and you are sincere? Isn't it?

    (if not enough....BE MORE SINCERE! XD)



    But, look, I understand sometimes things get hard, so here is nuclear weapon for that kind of moment:

    Look, a light defense....if you start feeling these doubts on yourself and what you do, say this!

    OrionOnionMorooooooooooon!!!!!

    XD It will work! I'm not joking! I've just light charged it myself! Give with all your heart a try! XD

    You'll feel joyfully protected. XD

    More you spin that "o" longer, more will be powerfull. XD
    Look, a serious answer too. (well not so serious at the middle. lol)

    "Super Mario squashing an innocent mushroom head with the intention to dominate and subdue it for self-gain (coins! who doesn't want to dominate for coins? C'mon! hehe)"

    The intention of Super Mario, akas of the creator of him cause Super Mario is a trought, from my scan is simply give you an entertaiment. And one that has been charged with care for you too. Thinking about the ones who would play it.

    - this is not true for all videogames. Not all has beside that kind of consideration and are more a "work->get->money trought" than a "My work is this. Sure. But I care in what I'll give you." -


    P.S. Ages ago, the pattern "My work is this. Sure. But I care in what I'll give you." was standard and was sometimes was present too the trought pattern "I love what I do. No metter what, money or no money".

    Today these pattern are rare. Most people of that industry are joining the: "My work is this. Sure. I care to give you something "efficent"."

    And "efficent", shame on us, is not in this case synonimous of "with care, with love. With unity between me, programmer, and you, player." bot more of: "You can do this! And that! And this one! I don't notice it! But I'm considering you like a robot! Someone to give something to do and "programming" that you SHOULD find it good...cause...has been decided so! And...c'mon! Was good 10 years ago, should be good right now too, isn't it? Mmm...maybe I'm a bit dumb to notice that is love, care, unity that bring that magic touch to things."

    For that reason, I find recent Videgames to lack "in what it takes" to be consider. Not enough love, for me.


    Let be extreme in this post too. You can potentially love and be in touch with the creator with the most rough game too, I don't know, killing people and so on. It's just a matter in what level of the octave it manifest.

    Every level/step has his rules. So, indeed potentially would be negative to kill someone, pixel too.

    Concluding, I'm saying that what you have worked about with your troughts is right. Is just a matter of fit it in the right "octave contest".
    Another prospective, one that all there should reconize the vibration:

    indeed if someone approach the videogame without co-creator ability will eventually be drived from the original trought of the creators of that game.

    This, in these days, for most case lead to a potentially uncolor perception of life.

    So, if the child/adult is not spiritual advanced, is not safe to let him alone in touch with that kind of stimulus.

    Most of today society are very "dead gray" trought pattern. The most dangerous one.

    Cause, if you can't notice them and you get caught inside, is difficult to escape because the "dead gray" is based upon a "infinite structure".

    There is no end. The only way is go out from the 7th Chakra. It is the region where this distortion operate.

    7th Chakra is not a safe place for entity to collocate his coscience in this actual time/space period and as never been from the start of what is called Kali-Yuga or sometimes Age of Darkness.

    We invite you to refrain to search to collocate yourself there.

    How this can be evade, is up to your subconscious knowledge that should be stimulated from our vibration.

    Cause the message you received here is a work of many different social memory complex members joined togheter, we don't leave any information/name about us that spoked with you throught this channel. Simply consider us as Confederation, if you find ourself to resonate to that kind of concept/sound. Adonai.

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    BrownEye Away

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    #46
    06-20-2009, 07:25 PM
    I've been playing first person shooters for about 7 or 8 years online. I've never imagined that I was inside the game or that the person I shoot at is a real object. I have always looked at it as out-thinking the opponent. Like as in getting my butt shot off by a particular person and figuring out his habits and using them against him. I never got any enjoyment out of playing against a computer. Only real people. I get enjoyment from out-thinking the person based on understanding or figuring out how they think. I have always been an unpredictable player and use the name VibratingPickle because of complaints about how hard it is to hit me. The last game I have played is Call of Duty 4 and kind of left the scene because the sense of community has kind of disappeared for me. I would hate to find out that all the years of virtual enjoyment were damaging.

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    Sirius (Offline)

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    #47
    06-22-2009, 01:55 PM
    I think you hit it on the nail there, for me personally anyway. I play Staregy games mainly where the outsmarting your opponent is obvius. This is why I played to test mine against theres. There was never any, ha you suck, about any of it, just satisfaction after winning. Knowing you are capable in comparison I guess.

    It is common throughout life though, gauging ourselves against eachother. This can be done positive or negatively so it depends if you rub it in their faces if they loose.

    Different story when it comes to mouthy young people on WoW though :S MMORPG's are extremely competative in comparison to all other games online/offline.

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    paddy (Offline)

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    #48
    09-29-2009, 03:25 AM
    One aspect of this may relate to the demographics of young male adults who may not have awakened their fore-brains to a point of independent cognition - these young candidates make good soldiers who can operate the next generation of robot warriors with their razor sharp reflexes and impeccable hand eye coordinations.

    Another aspect may be the evolutionary motif of up-leveling to beat the game may be analogous to other life processes at play.

    Many online games draw hundreds of thousands of players who combine in a sort of social memory complex - their common interest in dissipating their violent tendencies in passive ways, on the comfort of their couches.

    In the context of brain waves, the Fight or Flight mechanism may be the antithesis of a high quality meditative state - unless the there becomes a desensitization where toxic stress hormones are completely depleted and its just ho-hum routine. If one could sustain a high quality meditative state while playing a video game, that may be some indication of self mastery.

    Like a violent dream, video games may foster some greater sense of courage that may allow a person some greater freedom of choice in confronting intimidating situations in a forthright way. Violence can offer an expediency to resolution that may otherwise take forever in a merciful approach. Violence in some cases, may be interpreted as a short cut choice to reaching long lasting peace faster than may be possible otherwise.

    The return to lower densities by many wanderers may relate to the lessons of making peace with violence, and video games may be a practical way to do that.


    paddy

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    AnthroHeart (Offline)

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    #49
    02-13-2010, 01:08 PM (This post was last modified: 02-13-2010, 01:09 PM by AnthroHeart.)
    A couple of months ago I started in second life, because I could play a nonhuman character. I got myself a zen flute that would play some really soothing tones. And I would frequently meditate in the musical forest, amongst the singing bowls and other musical themes.

    I may go back sometime, as it was a good experience. I currently do not go there often.

    There are a lot of healers that use SL, so maybe a Law of One focused region could conceivably be built.


    .jpg   Forest_Flute.jpg (Size: 72.24 KB / Downloads: 13)

    (04-16-2009, 10:07 AM)3D Sunset Wrote: A few years ago, I ventured onto Second Life (during its late infancy) and was truly impressed with the freedom of expression, thought, and frankly, polarity that was expressed there. I'm sure it's changed quite a bit technically, since then, mostly for the better, I expect. Although it is not a game, per se, in that there is no objective for winning (kinda like the real game we call "life"), it did deliver on the promise of its name, at least to me. It provides an opportunity to live a second life, more than vicariously, but less than physically, where you can build your own talents, make lasting friendships, communicate freely in an environment where opinions are more readily accepted, and in some way, experience things that you had never had the courage, time, money, or opportunity to before.

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    Cyan

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    #50
    06-21-2012, 07:35 AM
    Hate to necro such an old thread, but. Playing a game is about being able to make the best choice when presented.

    you cant play it trying to avoid all violence if violence is dictated by the game environment, but you can and in my view, are supposed to play it as a kind of psych analysis of yourself. How would you act were you that person, and believe you are them. And in a way you become their higher self for a moment (That which animates and gives them purpose) once the game is over "they" will continue in their world based on the choices you have made for "them"

    So, you as the higher self of say, Mario ,might be called by mario before the adventure begins by words like

    "oh great mushroom king, help me save the princess today!"

    And what you see is that window into the "mario" world where "mario" asks for your help, you dont get to see them changing the diapers of little mario and little toadstool. It is kind of a way to create good karma.

    Let us observe what you ACTUALLY do.

    You sit
    You have calm music
    You breath calmly
    You stare at a portal of light
    You are surrounded by food
    You are surrounded by heat
    You are surrounded by water (that is, you have available to yourself the 3 basic necessities for life)
    You are safe
    You find a game with a story and a char that you like
    You help that character complete their task that they themselves can not do
    The character has no knowledge of you and no way to contact you directly short of realising his nature as a character (assasins creed 2 being a good example of "breaking the fourth wall"

    http://en.wikipedia.org/wiki/Fourth_wall Thoughts on Fourth wall + Fourth density and higher self + game avatar?

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    darklight (Offline)

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    #51
    06-21-2012, 08:24 AM
    Well, im playing the World of Warcraft game for more than two years now, The Burning Crusade, Lich King and Cataclysm. I played in many raids and battlegrounds, but I dont believe it turned me in an bad/negative person.

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    Patrick (Offline)

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    #52
    06-21-2012, 08:59 AM (This post was last modified: 06-21-2012, 09:02 AM by Patrick.)
    I play Diablo III these days. Pretty violent game.

    It's a way of socializing with my brother and his friends.

    All is well always.
    Ra said that working with these type of catalysts in mental configuration is helpful.

    IMHO playing video games is doing just that... Smile

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    drifting pages (Offline)

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    #53
    06-21-2012, 09:23 AM
    VIRTUAL worlds are very close to my heart, because they are the precursors to the greater truth that it was all virtual from the begining.

    As in imagination and awareness and virtual... same thing...

    We as a collective are just begining to tap into the creration of realities, we started with our imagination, then used books and pictures then movies and now virtual but not trully imersive, realistic worlds... once we get to avatar graphics ( as in the movie) levels... who knows..

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      • Patrick
    Unbound

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    #54
    06-22-2012, 09:20 AM
    We seek within.
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    kanonathena (Offline)

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    #55
    07-21-2012, 02:41 AM (This post was last modified: 07-21-2012, 04:47 AM by kanonathena.)
    I pretty much lost all interest in video games, imagining another world is interesting but I feel it kinda repel against my appropriation of the real world, the "living in the now" state. Now if I played games again, I feel kinda sick in my head because I am forcing my awareness to shrink down to imagined world run on a small set of artificial rules.

    I still want to try out very games like gta4, crysis 1/2, max Payne 3, allan wake, heavy rain, arkham city, witcher 2, la noir, red dead redemption, mgs ........ but i guess I have to go in with a strong focus on analyzing the artistic direction of the game.

    Game world is just not as detailed and vivid as the real world, it does not give me that lucid participation.

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    Sagittarius (Offline)

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    #56
    07-21-2012, 03:18 AM (This post was last modified: 07-21-2012, 03:19 AM by Sagittarius.)
    You guys should check out the secret world, it's an mmo with an occult theme and you can join the illuminati/templars/dragon. I joined the dragon as they are I guess the synergy of the illuminati/templars. Great game so far and has provided a good dose of catalyst. Currently trying to cure a town of it's cthulhu problem lol.

    If anyone ends up playing I'am on the realm Leviathan, join the dragon and we can team up and rape some mermen.
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      • Plenum
    kanonathena (Offline)

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    #57
    07-21-2012, 04:45 AM
    Yeah, the gamers seem to have gotten sick of FPS and looking for more variety, games with a more thoughtful approach in the making. The game industry has seen 28% annual decline in sales, partly because of the manipulation by big companies, but also because IMHO the mindless violent theme that been dominating for so long no longer hold appeal to the young generations which are more spiritually attuned and active, in the backdrop that global conciseness is waking up as the light turns 4d.

    Watch Dogs's developers admits the gamers is inspired by the real world which is being controlled by computer networks.
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      • Plenum
    BrownEye Away

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    #58
    07-23-2012, 01:39 PM
    It seems to be that we immersed ourself in the illusion of this incarnation, only to try escaping this illusion by immersing ourself in a screen sized illusion.BigSmile
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      • Spaced, darklight
    Spaced (Offline)

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    #59
    07-23-2012, 02:54 PM
    (07-23-2012, 01:39 PM)Pickle Wrote: It seems to be that we immersed ourself in the illusion of this incarnation, only to try escaping this illusion by immersing ourself in a screen sized illusion.BigSmile

    a game within a game within a game
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      • darklight
    darklight (Offline)

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    #60
    07-23-2012, 06:28 PM
    Like the movie "The Thirteenth Floor (1999)"

    http://www.imdb.com/title/tt0139809/

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