Bring4th Forums
  • Login Register
    Login
    Username:
    Password:
  • Archive Home
  • Members
  • Team
  • Help
  • More
    • About Us
    • Library
    • L/L Research Store
User Links
  • Login Register
    Login
    Username:
    Password:

    Menu Home Today At a Glance Members CSC & Team Help
    Also visit... About Us Library Blog L/L Research Store Adept Biorhythms

    As of Friday, August 5th, 2022, the Bring4th forums on this page have been converted to a permanent read-only archive. If you would like to continue your journey with Bring4th, the new forums are now at https://discourse.bring4th.org.

    You are invited to enjoy many years worth of forum messages brought forth by our community of seekers. The site search feature remains available to discover topics of interest. (July 22, 2022) x

    Bring4th Bring4th Studies Science & Technology Game Discussion - mixed polarity actions?

    Thread: Game Discussion - mixed polarity actions?


    carrie (Offline)

    Member
    Posts: 255
    Threads: 64
    Joined: Aug 2009
    #1
    12-13-2009, 08:30 AM
    Let's say virtual characters do 3 good things, then 1 very bad thing:

    3 good things * 1 point = +3
    1 bad thing * 3 points = -3
    total polarity = neutral

    3 good things * 1 point = +3
    1 small bad thing * 1 points = -1
    total polarity = +2 points

    noticed in one virtual day -
    virtual character does 5 or 10 good things
    then bad day happens, loses all polarity

    BigSmile

    question:
    - would above formula be correct?
    - what virtual actions could be defined as STO and STS?
    - what virtual actions could help or reduce polarity?

      •
    Questioner (Offline)

    A Server of the Divine Plan, in harmony
    Posts: 1,115
    Threads: 56
    Joined: Oct 2009
    #2
    12-13-2009, 12:58 PM (This post was last modified: 12-13-2009, 01:17 PM by Questioner.)
    I think you're mixing polarity and karma, two concepts it may be useful to think of separately.

    Polarity = % of the time that one's focus of intention is dedicated to choosing who one serves, one's own self at the expense of others, or else to serve other-selves at the expense of one's own immediate comfort or gratification. An action that is carelessly indifferent or mindless, not particularly serving anyone - either self or others - lacks polarity. An action that is full of deeply felt intention to make a choice of service is polarizing. Such an action changes one's own character and increases harvestability. There may or may not be a visible effect resulting in karma. Polarity at the time of harvest determines if the character "wins" and exits the level, or has to start over.

    Karma = Extent of positive or negative consequences that result from one's unbalanced actions, the effects one produces reflected back from the universe, perhaps after a time delay. Karma is a pair of accounts, positive and negative, that influence the balance of upcoming events.

    In your example, polarity is +2 for both days. Karma is +3 and -3 for first example, character will get back an equal balance of both positive and negative circumstances/opportunities/fate. Karma is +2 and -1 for second example, the character will get back twice as many "good times" as bad.

    The total score is randomly spent in a mixture of small and large results. For example a person with +3 may get three different small positive outcomes, one medium and one small, or one large positive event. Same thing in the other direction with -3.

      •
    « Next Oldest | Next Newest »

    Users browsing this thread: 1 Guest(s)



    • View a Printable Version
    • Subscribe to this thread

    © Template Design by D&D - Powered by MyBB

    Connect with L/L Research on Social Media

    Linear Mode
    Threaded Mode